Meander: An Evening Adrift
This video is part of a video art installation called Meander: An Evening Adrift. The project was modeled in Maya and created in Unreal Engine.
"Meander: An Evening Adrift is an immersive installation and animation environment that presents a quiet perspective in an alternative reality. Often referred to as the “magic hour” by photographers, the golden hour is the time just before the sun has set (or just after it has risen) where the sky displays dazzling hues of orange, red, and pink. Meander transports viewers to a different world, unaffected by the horrors of a dying planet, societal issues, and personal stress, where viewers are invited to escape to this magical time of day and relax, rewarded by the minute, detailed beauties of the environment. The longer the viewer lingers with the ten minute work, the more they are rewarded with meditative peace. Meander: An Evening Adrift highlights the beauties of the golden hour and its liminal qualities by allowing its viewers to immerse themselves into an endless loop of this enchanting time."
Zenith is a game I created in a month and a half time span using Unreal Engine 4. While I already had Unreal experience, it is the first game I created start to finish, and by myself to boot.
Discover a new planet, Lutetia. You play as an astronaut from Earth. You're on a mission to find crystals containing a special compound that may save lives back home. To find them, you'll have to solve a puzzle that the aliens that once inhabited the planet left behind.
This project was part of a 2020 art exhibition called "Unprecedented Times".
In times like these, everybody handles their trauma and personal struggles differently. I am someone who puts a lot of value into real world events, such as art shows, graduation ceremonies, concerts, and more. I value these events because at the center of them all is personal connection. That, and oftentimes recognition of myself and/or my hard work, in cases such as an art show or graduation. My thought process is typically “work hard and push yourself; it will all be worth it in the end”. All my hard work will have paid off when I see my art up in the gallery, or when I finally get to walk across the stage and accept my diploma. For me, coping with the loss of human connection has been more than a struggle. Quarantine has been, as it has most people, detrimental to my mental health. However, one thing that distracts me from these unprecedented times is making art.
Making art has always been a way to express myself, and to distract myself. It is also a way for me to escape. By making art and environments that take me to another place, it means I do not have to face the realities that are just around the corner. I often find myself making art that has themes of magic, mystique, and/or naturalistic beauty. Merlin’s Magic is no exception. To cope, I created a magical place that I can escape to, letting myself be distracted, at least for a short time. Ever wonder how magic is made? Through potions and scrolls and spells, of course! At least, in my imagination, anyway.
This project was created in Maya, exported as layers, and composited and edited in After Effects.
Otherworld utilizes the unique lighting of the “golden hour” to present a technically and aesthetically complex cinemagraph. The golden hour is defined as the time of day where the sun has set but not all light has yet left the sky, casting the landscape in an ethereal feel. This animation challenges the viewer’s attention with details that are designed so that one cannot see the gradual, dynamic aspects of the work all at once or at a glance. Absorbing the work takes patience on part of the viewer; it asks for their time, something that is fleeting and hard to come by. The viewer’s persistence is rewarded with the aesthetics in both the work’s overall presence and the nuance contained therein.
This four-minute-long animated environment captures peaceful beauty through elements such as a flowing waterfall, fog that floats through the wind, flying birds, moving background elements, and more. The overall piece can only be fully appreciated through watching it from start to finish. By utilizing gradual animation elements, it forces the viewer to sit and pay attention. This is something that often lacks in digital pieces, where most of the time the viewer can get instant gratification by watching or glancing at it. There is no instant gratification with my piece. You garner a general appreciation of Otherworld through a glance, but will not be able to recognize the greater detail without watching in its entirety.